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Supertux midi
Supertux midi








supertux midi
  1. SUPERTUX MIDI SOFTWARE
  2. SUPERTUX MIDI WINDOWS

SUPERTUX MIDI SOFTWARE

On the software side, we developed our game using PyGame, which has advanced graphics capabilities. We connected speakers to the auxiliary output of the Raspberry Pi to play music out loud. For the display, we used the PiTFT that we have been using from the previous labs to display our game and collect touchscreen inputs for buttons such as starting the game, pausing, etc.

supertux midi

We also attached a joystick that helps determine whether there was a slashing motion and in which direction it occurred. In particular, we connected an inertial measurement unit (IMU) to calculate tilt to move the saber across the bottom of the screen. We include hardware for user controls, as well as speakers for playing the music.

supertux midi

This project used both hardware and software components. Each block appears so that they are slashed to the rhythm of the music. The blocks are marked with arrows indicating the direction in which they should be slashed. Instead of a headset, and a VR system, we use a joystick, IMU, and PiTFT display screen. In the original game, the player slashes through incoming blocks viewed in a headset by moving a controller through the air. The final project is our own implementation of the popular virtual reality (VR) game, Beat Saber displayed on the PiTFT. Additionally, you can play SuperTux 0.6.3 online at.

SUPERTUX MIDI WINDOWS

Source tarballs and builds for Windows (32-bit and 64-bit), OS X/macOS and Linux (via AppImage) are available on the Downloads page, or via GitHub. If you would like to help expedite the development of 0.7.0, you can contact us and help develop from there. You may be wondering, “If there are so many changes, why not release 0.7.0?” The SuperTux Team would like to make significant progress on the story mode, including things such as finalizing the first two worlds and beginning work on the final two, before 0.7.0 is released.

  • Updated translations, of course (thanks to translators)Īnd these are just the most significant changes there are plenty of other small features and bugfixes for you all to explore :).
  • Optional integration with Discord (thanks to Semphris).
  • Editor auto-saves at regular intervals (thanks to Semphris).
  • Skippable cutscenes (thanks to Semphris).
  • Added timeshift ambience in the worldmap (thanks to Semphris).
  • Rework of the Revenge in Redmond worldmap (thanks to RustyBox).
  • Add-on creator, to easily create add-on packages with your world (thanks to Semphris).
  • New color picker based on OKLab (thanks to HybridDog).
  • Added in-game progress statistics (thanks to Semphris).
  • Official binaries for FreeBSD, Linux 32-bit and Ubuntu Touch (thanks to Semphris).
  • A new rublight object (thanks to HybridDog).
  • Many new objects, like the sideways bumper and falling blocks (thanks to Daniel).
  • Remade the crystal tileset (thanks to Alzter and RustyBox).
  • Many updates to paths, with easing, bezier curves, path sharing between objects, and more (thanks to Semphris).
  • Refreshed many contrib worldmaps (thanks to Servalot).
  • Updated animations (thanks to Alzter, Daniel and RustyBox).
  • Added swimming (thanks to Daniel and Zwatotem).
  • See below for a link to an online version.
  • WASM compilation! SuperTux nightlies can now be played directly in the browser (thanks to Semphris).
  • Some of the most significant changes include:

    supertux midi

    This release introduces many new features perhaps the most new features in a long time! The SuperTux team is excited to announce the release of SuperTux 0.6.3 after approximately 1.5 years of development.










    Supertux midi